Wednesday, March 20, 2024

Guerrilla Marketing

This month.

Ugly Gargoyle - Issue #2

 

Issue #2 is live. This mini adventure contains both friends and foes. And a spooky castle. Potentially. Depending on how you want to run things. Enjoy.

Download the PDF here: Cursory Crusades #2

Best,

Stolid DM

Folding.

How to fold the module so it is a six page, pocket sized zine. Stolen from Austin. Thank you, Austin.


When printing these out, you'll want to trim the excess paper from around the edges so that it folds properly. Sorry for any inconveniences, but not really. 

Best,

Grumpy GM

Tuesday, March 19, 2024

Illusory Bandit - Issue #1

Welcome, allow me to introduce you to issue #1 the Illusory Bandit. Not much thought was put into this, besides the fact that I wanted a mini little Scooby-Doo type adventure. Have fun, or don't; I don't care.


Download the PDF here: Cursory Crusades #1

There it is. Now, I suppose I should teach you how to properly fold it into a booklet, right?...

Best,

Tired DM



Greetings.

Cursory. Look up the definition - there's no handholding here. 

Crusades. A bit facetious maybe. Also, alliteration.

Together, these two words come together to form the name of the hasty project you now hold in your hand. These are impulsively written mini adventures that are designed and worded to be system neutral. They are intended to be simple drop-in side quests for any medieval fantasy ttrpg. You could probably also adapt it to any other ttrpg if you are willing to do some extra work.

Speaking of extra work: because these modules (if I can dare to call them that) are 'system neutral,' you WILL need to do some extra leg work. The modules will hint at skill checks, dice rolls, spells, monsters etc throughout the writing, but will rarely ever call them by name or give specific, detailed stats. It is your job to fill in the blank. Sorry, but not really. They are also designed to be tweaked, twisted, and/or revitalized to fit your specific needs. Don't like the monster at the end? Change it. Are the traps ill fitting for your campaign? Well, rework them. As with any module or adventure guide, you should take what you read and modify it as you see fit. Use your imagination, if you have one.

Another side note: all artwork has been plundered and modified slightly to fit our intended aesthetic. Most of the art pilfered are from old manuals and editions of various fantasy games, and might hint at some additional information should you know the source.

Thank you for checking out the page, I guess. 

Best,

Forever DM